Chapter 5: Genius Screenwriter and Nationwide Popular Game?!
The waiting time is always unsettling, as the great writer Taizaiji said, "Waiting for someone is annoying, but being waited on is also unbearable."
Putting aside others' feelings for now, Sosuke is currently waiting for the game's evaluation results, looking slightly anxious.
Although I have considerable confidence in the script content and completion, during the production of this game, "Fate/stay night", whether it's event planning or software programming, both seem a bit immature. Additionally, the voice actors didn't have much experience with voice acting, so I guess the sound quality will also be affected.
At the same time, Sosuke also didn't know how the illustrations would interfere with the game.
According to his own memory, Sosuke thinks he has done a perfect job, and the image of each character is well replicated.
The organizer TYPE-MOON was originally a doujin circle led by Kinoko Nasu and Takashi Takeuchi.
Their first relatively well-known work was "The Garden of Words", which was serialized on Nasu's and Takeuchi's personal website "Bamboo Broom" from October 1998 to May 1999.
Its true claim to fame came with the release of Tsukihime in winter Comiket 2000.
"Tsukihime" has attracted countless players with TYPE-MOON's unique worldview and its sense of mortality.
At that time, Sōsuke was also deeply attracted to it, admiring the plot's sympathy and lamenting the story's ending.
Compared to the previous two, Sosuke prefers the various characters that have been shaped in the Holy Grail War. They are like real beings, with infinite vitality in that fantasy world.
So, I chose "Fate/stay night" as the first work instead of TYPE-MOON's debut work "Tsukihime". No, even if I had chosen it, a slight investigation would have revealed that "Tsukihime" itself already existed in this world.
But who manages this world's TYPE-MOON is unknown.
"Will there be results today? I remember it's an online trial ticket selection."
"The game will be released as a trial version with a time limit on a special website, and the popularity will be confirmed through the reactions and votes of the players."
Although TYPE-MOON did not produce those famous games mentioned earlier, there are still several influential works in this world.
That's why TYPE-MOON's appeal is so enormous.
TYPE-MOON encourages doujin circles to create works in this way, and their success demonstrates the feasibility of this path.
"Then, President, I'll open the webpage."
"Wait, even if Sosuke has made psychological preparations, I haven't."
Unlike Hei Cheng, Lin Xuan always addresses Soh U as "Soh U" using his full name.
As the three of them were currently sitting in a cafe, Lin Xuan picked up a cup of coffee with many sugar cubes and took a sip, then patted her chest.
"Let's start, Haicheng."
"It's really true, this kind of behavior doesn't make any sense at all, the games we produce will definitely win!"
Three people moved their heads in front of Haicheng's laptop, and Haicheng deliberately started flipping from the bottom.
"There are a total of 402 entries, and for now the webpage only shows the top 50, hmm... that's good, our 'Fate/Stay Night' didn't even make it into the next 30."
"It can't be that even the top fifty didn't make it in, right?"
When Lin Xuan said this, Sosuke couldn't help but feel a little worried.
After all, the original PC version of "Fate/Stay Night" was not voiced, and only the PS2 version had voices. However, to increase the game's entertainment value, they specially added voices to the PC version as well. Is this actually a drawback?
Continue flipping upwards, and there were no names for the next forty people either.
"Although I don't want to say this, but President, I think the possibility of entering the top ten is not very high, right? Many of the participating games are made by specialized production teams."
"Cut the crap, let's move on."
"Yes yes yes."
Then, as they turned to the first page, the three fell silent.
The first person to speak was Lin Xuan, who put down his coffee.
"This is it! The first place! There are about 16,000 voting netizens, and the number of votes for "Fate/Stay Night" is... 8,000? Half of them?!"
This is really ——
I don't know what to say, Hai Cheng's face was shocked, and his hand on the laptop trembled slightly.
The actions of the two did not produce any reaction, and Sosuke just let out a sigh of relief.
An excellent and interesting work like "Fate/Stay Night" can't be brushed off, and getting first place is within expectation.
Just then Sosuke's phone rang.
I took out my phone and looked at it, it was an unfamiliar number, I wonder if it's a scam call.
Pressing the receive key, a human voice came from inside.
"Hello, I am Takashi Takeuchi, the representative of TYPE-MOON. Are you the scenario writer for the game 'Fate/Stay Night'?"
"It's not my fault."
"That's really great, although 'Fate/stay night' still has some flaws, its overall level and plot structure as well as worldview are quite good. I believe - Mr. Nasu also saw the voting results, right? Without a doubt, you are the winner of this competition. If possible, we hope you agree to co-develop this game with us, of course, we will provide all technical resources and support for the release of the work."
"Together with development, there should be no problem."
Zuo Yu wouldn't refuse, after all, it's impossible for the game development to continue with just these few people.
The prize money for winning seems to be a significant amount, but even with that money, it would be difficult for the three of them to go through the entire process of creating and releasing a game.
Moreover, if they were together, Sosuke thought that all the remaining different main lines could be added.
But then suddenly heard a word here.
"Just mentioned, is the work on sale?"
Let the other two calm down and asked left and right
"Yes, before we start developing together, we will sell your original work once and see how it reacts."
"Is that kind of game okay too?"
"No problem, after all, many people are very supportive of the re-development of this game."
"I'm in trouble."
"No, no, no, it's rare to see excellent works like this recently. Talented young screenwriters like Mr. Sosuke are even harder to come by."
Hanging up the phone, Zuo You gave a thumbs-up to both of them.
"We succeeded, not only did we win first prize, but also our game can be sold."
"Really? President?"
"Oh oh oh?!"
"Never mind, so I'll treat you today and we can celebrate once."
Miracle!
The two of them expressed uniform surprise at Sosuke's actions, who normally did not want to waste a single cent.
The three of them didn't leave until the coffee shop closed, and everyone ate a lot.
Then after having a full meal at the barbecue restaurant and sushi restaurant, they each returned home.
Sosuke was woken up by a phone call after sleeping till dawn——
"Hello?"
"Hello, just woke up?"
"Mr. Natsuki?"
"Yes, yesterday afternoon we recorded a lot of games and then made online reservations. Guess what happened?"
"Really?"
"The number of reservations is around 1.8 million."
"What?!"
It should be noted here that although GALGAME is not elite, it's also a niche thing.
In many ways, it can't be compared to the sales of TV games, which are in the tens or even hundreds of millions. Generally, a few thousand copies is breaking even, tens of thousands is very good sales, and hundreds of thousands is super best-selling. Tens of millions... this is a monster, a real monster.
Even if reservations and actual purchases have a gap, this reservation quantity has exceeded ordinary GALGAME by far.
In other words, this game, which is not particularly well-made, has started a trend.