Name: Adam
Race: Half Elf
Level: 8
XP: 25 500
STR: 20 (+5)[+8]
DEX: 12 (+1)
: 18 (+4[+7]
INT: 16 (+3)[+6]
WIS: 12 (+1)[+4]
CHA: 16 (+3)[+6]
SKILLS: Athletics, Perception, Are Lore, Iigation, Persuasion, Intimidation
TOOLS: Smithing, Alchemy, Enting
LANGUAGES: Aldish, Elvish, Dwarven, Drakken, Iyrspeech
ONS: Simple, Martial
ARMOUR: Light, Medium, Heavy
IORY:
Puthral pte, Hope, dwarven warhammer, Strong Shield, (2) handaxe, dagger, wizard’s die (spell focus), spellbook, obsidian holy symbol of Baktu, Fitleaxe
B, backpack, bedroll, mess kit, waterskin, (50’) hemp rope, thick clothes, (2) clothes, (2) pouch, soap, brush, teethleaf, journal, quill, ink,
Steel Tag: 6
CURRENCY
PP: 1
GP: 100
SP: 10
CP: 10
Obsidian (20), Tiger Eye (10), Amber (5), Diamond (5)
FEATURES: Darkvision, Fey Blooded, Multicultured. Battlecaster, Ssher
MARTIAL FEATURES:
Martial Arts. Strikes = 1d6+str damage, +2 if no ons or shields.
Tough Spirit. BA, heal 2d6+lvl, 1/SR
Onward Soar. Extra A and BA, 1/SR
Bonus Proficy. Extra nguage (Iyrspeech)
Warrior Spirit. BA, +5hp, advantage on all attacks for 1 round, 3/LR
Improved Criticals. Critical hits noly on a 19 or 20.
Fighting Style: Defence. +1 DEF when wearing armour.
Fighting Style: Dueling. +2 damage when wielding a on in only one hand.
Elegance. +WIS Save (or INT/CHA Save). +WIS to Persuasion.
MAGICAL FEATURES:
Spellcasting, Spellbook, Are Recovery
Diviner. (1/2 prid time for Divination spells).
Omen. Roll 2xD20 to be used per day.
Divine Smite. 2D6 + 1D6 for each additional Mana.
Lay on Hands. (Healing 5x Level), Divih (Immuo Disease)
Blessing of Fia. Once per LR, +1 to mundane on or armour.
on Bond. Fe bond with a on. ected to wielder on the same realm. BA to summon.
Artisan Blessing. Create items which have some metal up to 100gp.
Soul of the Fe. Resistao fire damage. +1 to Def when wearing heavy armour.
Fe’s Magic. Gain access to the prepared Fe Priest spells.
Passive Enting. Ent passively. 10+Modifier.
Multi Enting. Ent as many ons equal to your trained bonus.
Expert Diviner. Casting spells of Sed Gate her returns back half Mana, rounded up.
TRICKS: Stabilise, Guidance, Fme Bolt, Tricks, Frostbite, trol Fmes, Mould Earth, Shape Water
Fe Spells:
1: Identify, Searing Smite
2: Heat Metal, Magic on
3: Elemental on, Prote from Energy
4: Fabricate, Wall of Fire
Prepared (10): Goodberry, Shield, Spiritual on, Sending, Adam’s Tower, terspell, Revivify, Fireball, Healing Word, Hex
1st Gate
prehend Languages, Healing Word, Hex, Identify, Shield, Summon Familiar, Cure Wounds, Sleep, Thunderwave, Bless, Chaos Bolt, Thunderous Smite, Wrathful Smite, Heroism, Arm, Create or Destroy Water, Detect Magic, Detect Poison and Disease, Expeditious Retreat, Feather Fall, Goodberry, Hunter's Mark, Inflict Wounds
2nd Gate
Mirror Image, Suggestion, Blur, Spiritual on, Find Steed
3rd Gate
Adam’s Tower, Revivify, terspell, Fireball, Fly, Tiny Ward, Sending
4th Gate
Divination, Dimension Door
BAT
Health: 112/112
DEF: 21/25
Mana: 25/25
Hope: +10, 2d6 + 9/10
Unarmed: +8, 1d6 + 5/7
LS/WH/BA: +8, 1d6 + 1d3 + 7/8
Dagger: +8, 1d3 + 7
Handaxe/Mace: +8, 1d6 + 7
Fme Bolt (120’). +6, 2d6 Fire
Frostbite (60’). DC14, 2d6 Cold
That's a lot of XP!

